NODDER VR

NODDER VR is a short three-level, first-person, Virtual Reality puzzle/hidden-object game for Cardboard VR. Developed in Unity3D for a 4th year University thesis project, it experiments with various puzzle mechanics and a snap-turning system for seated play. It is entirely controlled by looking or maintaining "gaze" at an object with the center reticle for a few seconds (1s to 3s).

The plot of the game stars you as a remote robot operator, or telecommuter, who is piloting the brand new TELEXOSUIT5000 series in a far distant future. You will be given tasks to perform via a text display on your Holographic Heads-Up Display (HoloHUD). There is no explicit time limit, but the third level does have a "lose condition".

TO RE-CENTER VIEW: Look straight down until arrow points forward.

All sounds, music, models, graphics, and code* are created by: Daven Bigelow

Thesis project supervisor: Dr. David Ogborn

*Aside from the tools used to create the game: Google VR SDK, SabreCSG, BFXR, and the Unity3D game engine!

Should work with any Cardboard VR headset (no input required), requires a gyroscope in your phone. Can technically be played while standing, but playing seated is recommended!
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5.0
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What's New

Initial public release.
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Additional Information

Updated
April 23, 2017
Size
45M
Installs
100+
Current Version
1.0
Requires Android
4.4 and up
Content Rating
Everyone
Permissions
Offered By
Daven Bigelow
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