Descend: three acts of twelve nodes, a boss at the end of each. Battles, events, shops — and dice whose faces are effects, not numbers: attack, block, heal, mana, poison.
Every roll is a hand to build a turn from. Reroll, spend mana, hold block for the hit that actually lands.
Death ends the run. The class keeps what it earned: levels 1–20, skill points, a tree of three branches — stats, active abilities, dice arsenal. The next descent starts stronger.
Difficulty 1 to 5 changes the enemies, not the numbers on screen: more health, meaner faces, new abilities.
• Classes with separate skill trees
• Three acts, bosses, elites, random events
• Dice you unlock and build a loadout from
• Daily challenges, achievements, leaderboards
• Single player, no online opponents
A dice roguelike where faces are effects, not numbers.