π One tap. One rocket. The whole sky.
Firework Cascade is an incremental fireworks game played in short runs. Tap the sky to launch a rocket, tap again to make it burst, and its sparks light every rocket close by. You start with a single firecracker, by hand. Within the hour a crew of pyros is launching for you, hundreds of rockets are in the air at once, and the sky breaks.
β±οΈ Runs that end
No idle screen that counts forever while you watch. Every run has a start and an end: your first ones last 15 seconds. Count your light, spend it, and you are back in the sky in moments, with a run a little bigger than the last. Play one on the bus or fifty in a row.
π― Where and when you tap
The chain reaction is spatial: launch close together and the sparks jump from rocket to rocket. Burst a rocket right as it stops at its peak for a Perfect! and double light. The rockets you don't launch fly out together in the Finale.
π· Pyros who launch for you
Hire up to 25 pyros. Each one works from a post you can see, from rooftops and balconies to the pier, the lighthouse and a space station. They launch rockets like yours, and your finger gets a new job: burst theirs at the peak, catch gold rockets and release the Finale when the sky is full.
π₯ The sky breaks
With the Cluster, every burst drops little rockets that burst as well. Raise it far enough and one run is worth a hundred of the last: the whole sky catches at once.
π Zoom out
When progress slows, zoom out: your whole show shrinks into a single rocket in the sky of the next place. The Yard, the Square, the Bay, the Mountains and Space, each with a rule of its own: a crowd that cheers a full sky, water and wind, an echo that scores again, stars that pass the spark with nothing falling. You leave your upgrades behind and earn stars β
for good, to spend in a small tree that changes how every place starts. After Space you go further out, and the numbers keep climbing past 1e300.
𧨠One rocket that grows
Every few levels your rocket turns into a new type, bigger and brighter, each bursting its own way: Firecracker β Chrysanthemum β Palm β Crossette β Willow β Ring β Crown β Phoenix.
π More or Better
Spend your light in a shop with two sides. More: rockets, pyros, their pace and extra time. Better: your rocket's level, Glow, Link, gold rockets and the Cluster. Every upgrade shows you its before and after, and you see it on your very next run.
π© 24 achievements
Each one gives a hat for your crew or a trail for your rockets. Just for looks: the game plays the same.
π A tutorial that knows when to stop
A little drop with a lit fuse for a topknot shows you how to play in your first runs and then lets you be. It comes back to introduce what's new, and now and then has a word for you on the menu. Skip it whenever you like.
π΅ Pixel art at night
Square pixel sparks over five night skies, and a music theme for every place.
π In your language
Fully translated into 13 languages, from the first tip to the last upgrade.
π Never an ad during a run
Ads only show up between runs, never while you play, and the optional ones are always your choice. A one-time purchase removes them. Everything else is earned by playing. No account and no connection needed.
Tap to launch fireworks, set off chain reactions and grow until the sky breaks