Summer of 1402, Ankara. The armies of Bayezid I and Timur are about to clash on the Çubuk Plain. History books record how that day ended. In Devran, however, you make the decision.
The game progresses with cards. Someone from the Divan brings news or asks something of you, and you choose one of two options. What will your answer be to Timur's letter? Which route will the army take from Tokat? Who will control the Çubuk water, will you trust the loyalty of the beys? Every decision affects the people, the army, the treasury, and the ulema. If one of them hits rock bottom or becomes too powerful, things spiral out of control.
The scenario has eight different endings. Some are close to what actually happened, others lead to completely different places. At the end of the game, you see two historical events side by side: on one side, what actually happened, and on the other, the centuries that followed your decisions.
I tried to be meticulous about the historical accuracy. The notes on the cards are based on sources; documented events, those that are controversial in the sources, and the parts I created for the game are marked separately. The chronicle pages contain miniatures from the Zafername from the 15th and 16th centuries.
After finishing Ankara 1402, you can continue playing in Sonsuz Divan. There's no set ending here; you try to pass on your dynasty from generation to generation while maintaining the four balances.
The game has no ads, energy systems, or waiting times. You don't need to create an account; it can be played offline.
I'm developing Devran alone and working on new scenarios. I'd appreciate your feedback at devran.support@gmail.com.
Make a decision at a turning point in history: What if Bayezid had won?