You know the ad. A squad runs down a road, hits a gate, doubles, and tears through a wall of zombies.
We played that ad too. Then we downloaded the game and got a base-builder with a timer.
So we made the one from the ad. This is it. Nothing else.
HOW IT PLAYS
Drag left or right. That's the whole control scheme.
Your squad runs and fires straight ahead on its own — no auto-aim, no tap-to-shoot.
Where you steer the squad, the bullets follow. Bend the stream around a barrel, sweep it across a wave. It feels like holding a hose.
Hit the right gate and the squad grows. Hit the wrong one and watch it shrink. You'll feel that one.
Lose the last soldier and it's over. Tap once, you're already running again.
WHAT'S IN IT
• 5 missions, 5 maps: a jungle bridge, a volcano road, a sunset temple coast, a frozen river, a monsoon forest in the rain.
• Hundreds of enemies on screen at once — zombies, elves, troopers, knights. Yes, at the same time.
• Bosses who fight with fists, hammers and wrenches. No guns. They walk at you and they don't go down fast.
• Number gates and explosive barrels. Shoot them on the way in and change the number before you get there.
• 5 guns per mission, a new one every few upgrades, plus guns that come flying into your squad mid-run.
• Upgrade damage and fire speed between runs. Every mission has its own tree, so no mission ever feels done for you.
• A little buzz on every gate. Cartoon style, no blood. Your little brother can play it.
STRAIGHT TALK
A run is about three minutes. The first one is hard on purpose — we'd rather you lose and want it than win and forget it.
Progress saves. The five missions here are finished and tested until we were sick of them. More are being built right now.
Made by a few people who love this genre and were tired of being lied to by it.
Finally! The real one. Drag, shoot, grow your army, and don't stop.