A web in the grey light before sunrise. Dew gathers on every thread you spin, and a spider waits in the middle.
Tap a drop and it is yours at once. Leave it and it runs down the thread into the bowl on its own, for a third as much. Either way the web keeps working, so this is a game you can put down.
- Spokes, rings, silk, bowls and sense: five upgrades with hard ceilings, so the numbers stay honest
- 60 marks across five chapters: plain thread, the gust that snaps your weakest line, midges worth ten seconds each, mist that kills the dew on the outer ring, and night, when dew comes half as often and lasts twice as long
- Lean Web, a remix of all 60 marks with no silk at all, unlocked after 36. The gust takes what it likes and the web has to grow wide instead of strong
- A daily morning seeded from the date: three minutes, one web, a streak to keep
- 24 dew patterns to collect, each one the shape of your own web at the moment you passed a mark
- Every upgrade is proven to pay for itself inside ninety seconds, and no upgrade is ever cheaper than the one before
- Proven curve: tapping without pause is never more than three times better than leaving the web alone, and never less than twice as good, so both ways of playing matter
- The Long Morning, an endless run with every rule unlocked from the first second
- Away for a while? Up to two hours of passive dew is waiting. Setting your clock back earns nothing.
No account. No internet. No ads. No analytics. No in-app purchases. No permissions. Progress stays on your device.
Spin a web, gather the dew, and let the morning work while you are away