Every swipe moves every block at once.
That is the whole rule, and it is the whole problem. Blocks slide until something
stops them, and they all arrive together — always. So the only question that
matters is which order you let them collide in. Swipe up, down, left or right,
read what the board did, then plan the next one.
A hand-checked campaign introduces one idea at a time:
• Arrow tiles bend a block mid-slide
• Gates teleport a block across the board
• Green links fuse blocks that touch
• Lock cells stop a block where you need it
• Rotation zones turn a block once it fits
• Collapse tiles let you pass, then close behind you
• Split blocks move as one from two places
• Slide rails, obstacles, and more
Daily Challenge gives you a fresh puzzle every day, drawn from its own pool, so
there is always one more board waiting.
No timer. No move limit. No ads mid-puzzle. Undo whenever you want.
And if a board is truly stuck, the game tells you. It checks every reachable
position before it says so — you will never waste a run on a puzzle that cannot
be solved.
209 campaign levels across themed chapters, plus a daily pool that keeps going
long after the campaign ends.
One swipe. Every block. Find the order that works.
One swipe moves every block. Land them all on target.