Meteors are falling. The dome is all that stands between them and the city.
WHERE YOU STAND DECIDES THE FIGHT
The dome surface is split into five sectors, and each one changes how you fight.
Amp raises your damage. Cool speeds up your guns. Shield halves the hits and heals the dome.
Harvest doubles the scrap you pick up. Unstable makes you far deadlier — and far more fragile.
SCRAP IS THE REASON TO MOVE
Wrecked meteors leave scrap where they fall. It does not fly to you. You go get it.
Then you spend it: build a turret in the sector you are standing in, or repair a sector before it collapses.
A broken sector loses its bonus and takes your turret with it.
BUILD YOUR RUN, THEN LOSE IT
Every level up offers three cards. Five weapon slots, and no more.
Level a weapon and it evolves; bring two evolved weapons together and they fuse into something stronger.
The fusion requirements are shown right on the screen — no wiki needed.
NINE TURRETS TO MASTER
Plasma bolts, piercing lances, storm coils, prism beams, seekers, drones, mortars, hive scatter, orbital strikes.
Level them up between runs and the turrets you build in battle get stronger too.
WEEKLY SEED TRIAL
Every device generates the exact same run for the week. Same conditions, your record.
12 languages, with an in-app language picker.
Hold the dome. Pick your sector, collect scrap, build turrets.