Orbit Breaker is a brick breaker built for a round watch face. The bricks are in rings around the middle of the screen. The paddle is on the outer edge. Turn the crown and the paddle sweeps the whole circle, both ways, with no stop at either end.
Where the orb strikes the paddle decides where it goes. Hit it with the middle and the orb goes straight in. Hit it with an end and the orb goes sideways. Move the paddle through the hit and the orb takes that motion too.
FREE
The tutorial, chapter 1 with its boss, and Daily Orbit every day. No time limit on any of it.
ONE UNLOCK
Chapters 2 to 5, which is 24 more levels and 4 more bosses, Endless Reactor, Boss Rush and Chrono. One payment. No subscription and nothing else to buy.
CAMPAIGN
30 levels across five chapters, each chapter with a boss at the end. IGNITION teaches the parts. FLUX sets the rings turning and adds cells that explode. VOID bends the path with gravity and portals. CROWN puts all of it together at higher speed. PULSE moves the arena itself: arcs that swing, rings that breathe, wells that orbit or push away, cells on a fuse, and cells sealed until their key falls. Every boss hands a shield back after each phase it loses.
CHRONO
Eight puzzles where time passes only while the crown turns. Stop turning and the arena stops with you, with every orb's path drawn ahead of it and the arc of the edge you can still reach in the time you have. Hold a finger on the screen to let time run at its own pace. One lost orb ends the run. The score is strokes against a par, so the shot you pick is what counts and a fast wrist is worth nothing.
BOSS RUSH
Every boss in the game, in order, on one set of shields, with the score carried from each to the next.
DAILY ORBIT
A 90 second score run built from the date. Everyone gets the same arena on the same day. Results stay on the watch.
ENDLESS REACTOR
Waves that grow in speed and shape. Every fourth wave offers a choice of two upgrades. The run ends when the last shield is used.
MADE FOR THE WATCH
The whole game runs on the watch. No phone, no account, no sign-in.
Google Play is used for the one purchase and to give it back after a reinstall.
Six power-ups: wide paddle, extra orbs, shield, pierce, slow, magnet.
Five brick kinds. Rings that turn, swing and breathe, wells that pull or push, portals, fuses, and cells locked until their key falls.
Haptics matched to what happens on screen. Sound and haptics can be switched off.
Four colour sets, one of them for deuteranopia, one for tritanopia, one in grey.
Reduced motion and high contrast are settings.
Lower your wrist during a run and it is saved, then continues from the same step.
Drag near the outer edge if a watch has no usable crown.
WHAT IT DOES NOT DO
No ads. No subscription. No analytics. No accounts.
The game's own code makes no network call. The one purchase goes through the Google Play app, which needs a connection for the price, the payment and the restore. Everything else plays with the watch offline. The app asks for one permission of its own, VIBRATE, and it is used for the haptics.
Turn the crown, sweep the paddle, break the ring. Built for round watches.