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Everyone
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Everyone
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About this game

Dock Shift is a crate-pushing puzzle. A warehouse floor, a handful of crates, and a mark for each one. Walk into a crate to push it. You can never pull a crate back, which is what makes the whole thing a puzzle rather than a chore.

Every floor in Dock Shift was built backwards: crates started on their marks and were pulled away step by step, and the layout you get is the one furthest from the finish. That means every level is solvable — there is no chance of being handed something that cannot be done.

Each level also shows the shortest possible number of pushes, worked out by a search before release. Finishing at that number scores full marks; every extra push costs a little. Undo steps back as far as you like and reset puts the floor back as it was, so experimenting is free.

Ten floors, from one crate in a small room to four in a tight one. Each floor is fixed to its level, so the one that beat you is the same one when you return.

Offline, no accounts, no forced ads, nothing to buy.

Features:
- Push crates onto marks, one square at a time
- Every floor built backwards, so every floor is solvable
- The shortest push count shown for each level
- Unlimited undo and a free reset
- Ten floors, one crate up to four
- Works fully offline
com.dock.shift.crate.pallet
Updated on
Oct 2, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
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  • No data collected
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