The maze appears fully lit. You have a few seconds. Then it goes dark — and you have to cross it from memory alone.
That is the whole game. No timer chasing you, no reflexes, no luck. Just how much you managed to hold in your head.
HOW IT PLAYS
• Every maze opens fully lit, with a countdown
• Look, and remember the way to the exit
• The walls vanish
• Swipe to move, one cell at a time
• Hit a wall and it costs you — but that wall stays visible for good
LOST? LOOK AGAIN
One button lights the maze back up for a moment. It costs coins, or a short video. Three looks per maze, no more: it is there to rescue you, not to replace remembering.
120 MAZES, 8 CHAPTERS
Grids grow from 4 to 10 cells and the paths get longer, while the memorising time gets shorter. Each chapter runs from its easiest maze to its hardest, so the difficulty climbs instead of jumping around.
BUILT TO BE FAIR
• Plays completely offline — no account, no connection needed
• Every video is optional. Nothing is ever forced on you
• No ads during a maze. None. Not one banner
• Coins are earned by playing, and lost by making mistakes
• 12 languages
A trail marks where you have already walked, and a compass can point you one step towards the exit if you are truly stuck.
Amnera trains one thing: spatial memory. The kind you use to find your car in a car park, or your way back through a building you visited once.
Look. Remember. Cross.
Memorise the maze, then cross it in the dark. A pure memory puzzle.