The tide never stops pulling towards the Undertow. Tap anywhere on the water and a ring of
push spreads out from that spot — catch a drifting lily in it at the right moment and you
send it away from danger. Chain two ripples together and their pushes add up; time them
against each other and they cancel out. Nothing you do is permanent — every ripple fades
in a couple of seconds — so the whole game is about *where* and *when* you tap next.
Guide each lily to the amber cove before the current drags it into the whirlpool. Collect
drifting pearls for a stronger next ripple, a moment of calm water, or a ward that shrugs
off one close call. Three tide presets change how hard the current pulls and how often a
surge sweeps through. No engine, no downloads, no ads — just Kotlin, Compose, and a pond
that never sits still.
- Tap-only controls — one-handed, no drag, no aim
- Every ripple visibly shows its own push radius as it expands
- Three permanent Tide presets, five upgrades bought with pearls
- Score history, best run, and full run stats saved locally
Tap to ripple the tide — steer drifting lilies clear of the Undertow.