One product. One shelf. The rest is up to you.
In DropMaster you have no warehouse, very little capital and a single shelf. You pick what to sell from the supplier market, you set the price, and you shoot videos to get it seen. As the orders come in you unlock shelves, hire help, and eventually start buying yachts.
CHOOSING A SUPPLIER IS A DECISION
Every offer shows three numbers: unit cost, shipping days and quality. A cheap supplier is slow and the goods are rough. A late parcel costs you stars; a poor product comes back as a refund. Cheap is not always profitable.
THE PRICE IS YOURS
Drop below the market band and you sell more but your margin melts. Go above and the margin opens up while sales fall. Finding the middle is the actual game.
SHOOT VIDEOS, RIDE THE TREND
Everything sells through video. There are four formats and none of them is strictly best: the plain tutorial is dull but dependable, while riding a trend has the highest ceiling in the game and can also land badly. It only pays on a product people are genuinely looking at, and trends move every day, so every morning is worth a look.
ADVERTISING IS A GAMBLE
Every coin buys fewer views than the one before it, and how well a promotion lands on a given day is a roll. Work out what an order is worth before you open the budget, or the day loses money.
CUSTOMERS ARE HALF THE JOB
Questions arrive on a clock and ignoring one costs you reputation. On refund requests you decide whether the buyer is honest or trying it on; a run of right calls earns a bonus. Star ratings are not random - they add up product quality, shipping time and your reputation.
CUSTOMS, PARCELS, LOGISTICS
Now and then a parcel is held at customs and you have a day to clear the paperwork. You can push deliveries along, but only so far.
THE MONEY IS FOR SOMETHING
A flat, a villa, an island. A car, a yacht, a private jet. There is a life waiting in the shop tab for the money you make.
38 PRODUCTS, 4 SHELVES
Electronics, Home & Living, Fashion & Accessories, Gaming. Each shelf has its own economy: the cheap one turns over fast on small money, the expensive one needs capital but every sale is worth a lot.
This is a simulation game. The money, products and sales in it are fictional - nothing is really bought or sold.
Pick a product, set a price, shoot a video. Build a store empire from nothing.