You get four agents. Everyone else gets four agents. The difference is the build.
SYNDICATES is a cyberpunk idle strategy RPG where you build one squad, grow it every day, and send it against every other player in your zone. No hero cast of fifty. No inventory to dig through: nothing drops in battle, you fabricate your gear and decide on the spot, equip it or scrap it. No bots: every opponent is a real player with a real build. Four seats, your build, and a 3D replay that shows exactly why you won.
THIS GAME IS FOR YOU IF
▸ You like squad builders, but four agents with real synergy beat forty you never look at.
▸ You like coming back to find everything has grown while you were gone.
▸ You want PvP where the build decides the fight, and nobody has to be online at the same time.
▸ You want to SEE the fight, not read a damage number.
▸ You want a real campaign, not just an arena.
▸ You have an hour a day and want that hour to matter.
▸ You like a chat where saying something has consequences.
EVERYTHING GROWS
Train agents to level 100, promote them through seven tiers. Fabricate gear across six rarities. Evolve a parasite through ten levels, mutate it, grow its organs. Fund research across six divisions. Every clock keeps running while you are away, and your headquarters keeps producing until you come back to collect.
WATCH IT FIGHT
Every battle plays out in full 3D. Set the formation, give every agent its orders, and watch your build hold or fall apart. Both sides get the replay.
FIGHT REAL PLAYERS, ON YOUR SCHEDULE
Every opponent is another player's syndicate. You attack when you want, their build defends on its own, and both of you get the replay. Five attacks a day, points all week, the cut every Monday. Losing a defence costs nothing. Attacking is how you climb.
SAY IT AND YOU ARE A TARGET
Every message in zone chat lights a beacon over your syndicate for two minutes. While it burns, anyone can raid you. Win, post the replay with a taunt, and now the beacon is yours.
TAKE THE CITY
PvP is one road. The campaign is the other: seven chapters against rival syndicates, from the slums to the top floor, and every chapter opens a new part of the game. A new job board every day on top of it.
BUILD FOUR THAT FIT
Enforcer, Ghost, Hacker, Medic. One skill per seat, gear you fabricated yourself, and a parasite in each agent with organs you pick: crits, lifesteal, shields, thorns.
No forced ads. An hour a day is enough. The top takes more.
The city already belongs to someone. Take it.
Four agents. Your build. Real players. Every fight in 3D. Cyberpunk idle RPG.