Luci Morningstar
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Pretty good for a mobile game. Strategy is in real time. I've been playing C&C since the 90s and this game scratches the itch... enough. It's on a hexagonal grid which makes positioning a little awkward for RTS, sometimes your units will move past other units without shooting at the enemy because 2 units can't occupy the same tile, but other than that bit of jankiness the mechanics seem fine. You gain more unit types as the game progresses, just like normal C&C. All in all, it's an OK game.
10 people found this review helpful
Andrew Whitehead
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I gave up to on C&C Rivals a while back. The truth is it's not a bad game, but it lacks reasons to keep coming back after a certain level. You'll get thrown into matches where you're WAY outgunned, and it feels like the game is saying "pay to win" — and to an extent that works! Once I dropped some cash the game got easier for a bit. I know they need to make money, but cosmetics would be way better. This game is slowly dying, and it sucks. But not unexpected.
67 people found this review helpful
A Google user
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I've put about a week into it, and am rating it one star mostly due to an obvious issue with grinding/endless repetition. It's very nicely designed, a great throwback to command and conquer, and all things considered the units and abilities are interesting and fun. But when you get down to it, there is almost no variation in gameplay and improving your units is a slog. All maps are basically the same. You have to control the nuke platforms in the middle, which means 95% of the time you send a stream of units to clash on the same one or two spots in the middle. When it's well balanced, a slight advantage - which can come about even from the chance of which units were chosen initially, a complete guess - can carry through and makes it very hard for the other side to win. When it's not well balanced, there's no point. Meaning 80%+ of gameplay it feels pretty clear who will win and you're just riding it out. Combine that with the ridiculous bounty reward system, which means most of the time you need to complete 10 games a day for a reward worth mentioning, and then get almost no reward after 10 games, means to keep momentum you need to play 40 minutes a day. Not get a leg up, mind you... that pace is maddeningly slow for unit advancement. Sooo better part of an hour spent actively clicking around, when a good half hour of that the battles already feel decided, for a payoff of... what? To be able to improve one of your units stats by 5% after several days of repeating, only to rinse and repeat against players who also upped theirs by 5%? It sure sounds like you could dump 100 hours into this and have basically the same experience and satisfaction as the first week, but more jaded. That is, if the pay to win aspects other reviewers mention don't get in the way later on.
23 people found this review helpful