Your legion fights while you are away.
Anqa is an idle role-playing game about a legion that keeps marching through six dead lands —
ash, thorn, bone, void, glass and drowned stone. Collect what your heroes earned overnight,
send them at the next stage, and tap a charged hero to unleash what they have been saving.
WHAT YOU ACTUALLY DO
• Press one button to take the next stage, and watch a five-on-five fight play out
• Tap a hero whose bar is full to fire their ultimate — the one decision a battle asks of you
• Come back to a chest that filled itself for up to twelve hours
HEROES WORTH KEEPING
• 24 hand-painted heroes, each with a signature ultimate
• Level them, ascend them with duplicates, and gear them from what drops
• Four factions that beat and lose to each other, so a team is a choice and not a power ranking
• Duplicates are never wasted: every repeat summon becomes ascension shards
A SUMMON YOU CAN CHECK
• Every rate is printed on the summon screen, where you can read it before you spend
• Pity counters are shown as bars, not hidden in a patch note — you can see how close you are
• An epic is guaranteed within ten summons, a legendary within fifty-one
RESPECTFUL BY DESIGN
• No stamina. Play as long as you like, whenever you like
• No forced ads during battle, after a defeat, or in your first three days
• Rewarded videos are opt-in, capped daily, and say what they give before you watch
• Anything sold is speed or convenience — nothing a free player cannot reach by playing
DEEP ENOUGH TO STAY
• Stages scale by formula rather than running out, so there is always a next wall
• Rebirth for permanent power when progress slows, then transcend when rebirths do
• A daily dungeon, a weekly boss, quests and a login streak that forgives a missed day
PLAYS IN ENGLISH AND ARABIC
Full Arabic, written rather than machine-translated, with a right-to-left layout that was
built for it rather than flipped into it.
Free to play. Plays offline.
Idle RPG with painted heroes. No stamina, no walls, every summon rate published.