A roof in the rain, seen from the side: tiles, gutters, barrels, and a cistern underneath that counts every bucket you manage to keep.
Rain comes in waves and runs down on its own. Your job is what happens next — empty a barrel before it overflows, clear the leaves out of a gutter, scrape the moss off a pitch, and spend what you have saved on more roof, bigger barrels, downpipes that drain by themselves, nets, hoods against the ice and spouts that rescue half of what would have spilled.
- 60 marks across five chapters, each adding one rule: plain gutters, leaves, downpipes, night frost that freezes an unhooded gutter, and storms that fill a barrel in seconds
- The numbers are checked, not guessed: every investment pays for itself inside ninety seconds, leaving the roof alone never earns less than half of tending it, and tending it never earns more than three times leaving it
- Leaves, moss and ice can slow the roof but are proven never to stop it
- Dry Spell, the same 60 marks with no ordinary rain at all — only storms — unlocked at 36
- A three-minute daily roof cut from the date; keep the days coming and the tally grows
- 24 rooflines to collect, each the outline of a roof you built
- Come back after a while and as much as two hours of unattended rain is waiting in the barrels; winding the clock back earns nothing
The roof keeps to itself: no connection, no account, no adverts, no tracking, no shop, no permission asked. Your cistern stays on the device.
Rain runs down the tiles into your gutters. Empty the barrels before they spill