Ember Harbor is a terminal command game built around Cargo Priority, a systems puzzle set in a living automated seaport. Freighters dock and gantries move on their own. You never pilot ships or cranes. Your only lever is warehouse priority, and every reorder instantly redirects the whole unloading grid.
Each port map is generated procedurally, so berth lines, depot placements, and transport lanes never settle into a fixed layout. Higher shifts introduce urgent deliveries, overcrowded warehouses, heavy crates, accelerated cranes, and rare energy containers that spike a single terminal throughput.
Sessions close with a shift report covering containers cleared, terminal efficiency, best streak, and absolute record, with separate views for statistics, achievements, records, and audio settings. Ember Harbor stands apart by turning industrial logistics into forward-looking priority planning rather than direct vehicle control.
Ember Harbor is a terminal command game built around Cargo Priority