Minos Starfighter VR

629 reviews
Content rating
Everyone 10+
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About this game

Updated to support full controller flight mode!

Important: Please note this game is built specifically for Google Cardboard type VR headsets and requires your phone is compatible with the Google Cardboard app. If your phone does not work with this app or you have problems, please e-mail me before leaving a negative review.

Minos Starfighter VR is a first-person arcade space shooter built for virtual reality. Using head based movement or flying with a gamepad you pilot a small space fighter through intense space battles defeating progressively harder waves of enemies. Fire your ship's lasers with your headsets trigger button, or if no trigger is available with gaze based targeting.

Featuring triple AAA graphics and the use of 3D positional audio, Minos Starfighter VR delivers the most immersive and compelling VR experience available on Cardboard. It has been fully optimized to squeeze out every bit of performance to provide a fluid and smooth VR experience.

Minos Starfighter VR features:
• Fully immersive VR experience using AAA graphics and 3D sound
• 3 beautifully crafted space environments to fly through
• Never ending gameplay with progressively harder waves of enemies
• Highly detailed ships with damage modeling and destructible pieces
• Powerful upgrades to your ship and weapons
• Share your score with friends, how many waves can you complete?
• Built with the latest guidelines for VR to provide a comfortable and immersive experience

Game options:
• You can disable VR mode in the main menu
• If your Google Cardboard / VR headset does not have a trigger button disable the Trigger option in the main menu. This will allow head gaze based shooting.
• Most Bluetooth and USB gamepad controllers are now supported. To change the controls on your gamepad press the Pause button in the main menu.

Minos Starfighter VR is best experienced with headphones. Please play standing or seated on a swivel chair. Enemies will try and attack you from behind!

If you experience steady drift, placing your phone on a flat surface for a few seconds can help to calibrate the sensors.

Have an idea how to improve the game?

E-mail me: justin@endspacevr.com
Get updates on Facebook: https://www.facebook.com/endspacevr
Check out the website at: http://endspacevr.com
Updated on
Jan 2, 2018

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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No data collected
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Ratings and reviews

622 reviews
A Google user
June 1, 2019
Pretty good, but it is annoying when the little ships fly off the edge of the universe. They either need to not do that or victory should only depend on defeating the big ships. As it is levels become unbeatable if you don't take out the little ships fast enough. Also some more variety would be nice. Difficulty doesn't really seem to ramp up between waves, so you just keep going until the little ships decide to get lost and cause a stalemate.
7 people found this review helpful
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A. Rangga
July 30, 2022
I just got into Google cardboard this year, sadly most mobile VR has ended by 2019/20, I was so late. But this game is still playable. Though with some errors like trigger settings doesn't work, and the enemy waves stopped by the second, or worst, first one then left with nothing but empty outer space. But I can always replay it which is nice.
5 people found this review helpful
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A Google user
May 8, 2019
good(?) graphics but blurry and nauseating. i used a simple plastic headset and a moga bluetooth controller and what another reviewer mentioned is true. the sticks are too sensitive and the ship jerks around. and the camera moves off center...so to look straight ahead in the ship i end up having to look off to the right like 45 degrees. in the words of a certain turtle, "I'm nauseous, I'm nauseous, I'm nauseous."