AvoidBlockGrab mixes target hunting with obstacle avoidance. Fixed dark blocks fill parts of the field while a bright target refreshes in open space. Tap the target to score. Hitting any obstacle block or letting the timer expire counts as a mistake, and three mistakes end the run. Early layouts stay sparse with larger targets and longer timers, but higher scores add more blocks, shrink the target, and place it in tighter gaps. Read safe openings quickly, avoid accidental block taps, and grab each target before time runs out as the maze grows denser.