WarmHuePick trains fine color judgment. Two similar gradient blocks appear, one warmer and one cooler, and you score by tapping the warmer side. Choosing the cooler block or running out of time counts as a mistake, and three mistakes end the game. Early rounds show clear warm-cool contrast with generous timers, but higher scores make the hues nearly identical and shrink the decision window. Compare both sides quickly, trust subtle warmth cues, and tap before the timer expires. Long runs depend on calm visual discrimination rather than guessing under pressure.
Tap the warmer of two close colors. Wrong picks are mistakes.