Maestro Nove, a puzzle maker from a small Italian hill town, vanished one evening. His house is his last puzzle.
Escapini is a sudoku adventure in a painted house. Every board you solve makes the room do something: a cupboard springs open, a painting swings aside, a trail of light runs across the floor. What you find, you need for the next board. Four boards open the door.
A CALM SUDOKU THAT DOES SOMETHING
• Hand-painted rooms: a study, a library, a courtyard, a clockmaker's workshop, a bell tower, a square at night, an old oil mill, a harbour at dawn and a lighthouse
• A new rule in every room: diagonals, even cells, arrows, thermometers, signs instead of digits, cages and combinations, each explained with a small example
• Clues hidden in the room: digits on a slate, a sum on a brass plate, a hand on a clock
• The lock on every door: each board gives one digit, and somewhere in the room chalk tells you their order. The house remembers the digits, so you never need pen and paper
A STORY TO FOLLOW
Il Custode, the town's old clockmaker, shows you around, and in every room you find a page from Maestro Nove's diary.
THE DAILY PUZZLE
Every day a new puzzle waits in the observatory, the same for everyone. Choose easy (a 4×4 board), medium or hard; each gets tougher towards the weekend. Every solve lights a star on your sky chart. Afterwards you see your time and streak, and you can share a picture without spoilers.
CALM, NO PRESSURE
No clock while you play, mistakes without penalty, hints that never give away a clue. In twelve languages, each with the voice of Il Custode.
FAIR PRICING
Free download. The first three rooms and the easy daily puzzle are free forever. One purchase of the full edition opens every room after that, the medium and hard daily puzzle every day and extra puzzles whenever you like. Buy now and every new house and season is included. No subscription, no ads, no tracking.
Illustrations, animations and the voice of Il Custode were made with the help of generative AI (Google Gemini, Veo, ElevenLabs) and then selected and edited by the maker.
Solve sudokus, unlock the door and escape a painted Italian house.