Descend into Everdeep Idle — a dark-fantasy idle action-RPG about a hero who never stops fighting. Auto-battle through a cursed world, tear loot from everything you kill, and push deeper into the dark than you were ever meant to go.
Play at your pace: leave it running and let the loot pile up, or dive in and micromanage every build. Your hero keeps grinding even while you're away.
FAIR BY DESIGN
The entire base game is a Free demo — all three difficulties, no timers, no energy, no obnoxious dailies. One optional purchase unlocks the full and scaled up endgame to challenge yourself (Desolation, the Delve, the Bloodpit, The Everdeep, and Epoch). No ads. No subscriptions. Yours forever.
FOUR CLASSES, ENDLESS BUILDS
Choose a Warrior, Sorceress, Ranger, or Rogue and shape them your way with various skills, swappable loadouts, and most importantly: the gear that actually changes how you play. Chase set bonuses, uniques, and the rarest artifacts.
A REAL LOOT CHASE
ARPG systems where every kill can drop something. Rarity tiers, class sets, game-changing uniques, and reforging, enchanting, more to to try craft or enhance the perfect piece. There's always one more upgrade.
A WORLD THAT KEEPS GOING DOWN
Clear Normal, Nightmare, and Hell — then descend into the Desolation and beyond:
• The Delve — an endless, ever-harder descent for the deepest loot (roguelite runs where death ends the dive).
• The Bloodpit — feed your kills to the Red Maw for forged boons.
• The Everdeep — the true endgame mode, a brutal new curve of its own.
• Epoch Mode — a hardcore separate path: uncapped power, a second relic slot, and 3 ascendancies per class that reforge how you fight.
IDLE, DONE RIGHT
Real offline progress, an automatable run queue (farm, bosses, full acts, delve, bloodpit. Loop them while you sleep), your gear, skills and loadout matter during idle. Lastly, a permanent account-wide Mastery that grows across everything you do.
YOUR HERO, EVERYWHERE
Cloud save syncs your characters across your devices with a private code — phone, browser, and desktop. Achievements, a full Expedition Journal, bounty contracts, a daily Traveling Tinker, and Solo Self-Found mode for the purists.
Actively being developed, more features and systems to come.
Die. Loot. Live.
ARPG-like incremental Idle game with meaningful loot and interesting systems.