A giant stands between you and the next level. Tap it down, hire the squad that
does it while you rest, and when the climb stalls, descend — and come back
stronger with what the fall taught you.
NO ADS, NO COINS, NO SECOND BILL
Free idle games are paid for in interruptions. Evergiant is paid for once: no
ads, no energy timer, no gem shop, no "remove ads" upsell. What you buy is the whole game.
THE SQUAD IS THE ENGINE
Thirty heroes, each with its own passive skills — 210 of them in total. Hiring
and levelling the roster is not decoration, it is the progression: every run
opens more of the squad, and the squad is what carries the next one.
DESCEND, AND KEEP WHAT YOU LEARNED
When a run stalls you descend: relics carry over, and relics buy artifacts —
thirty of them, each a permanent multiplier. Before you go, swear an oath and it shapes the whole run: the Hand sharpens your tap, the Squad lifts your heroes, the Purse deepens your gold.
BUILT FOR SHORT SESSIONS
It plays offline. Come back after a day away and the climb has kept going so the game fits around your life instead of demanding you open it.
ALSO INSIDE
• Bosses every ten levels with a clock against you
• Elite villains worth stopping for, and mini-bosses between them
• A daily dungeon with diamonds
• Sixteen achievements, thirteen trophy ladders
• Wield your tap like a weapon
Tap, slay giants, ascend. No ads, no coins — one purchase, the whole climb.