Ripple Runner: Tap Wave Puzzle
Tap. Ripple. Drift.
You can't move the object directly. Tap anywhere on the play area to send a circular wave outward — when the wave passes through the object, it pushes it. Aim the wave, time the wave, and guide the object into its target zone using only the pulses you have.
That's the whole input. Everything else is physics.
✦ THREE QUIET WORLDS
Each world reshapes the feel of every tap.
The Void — a glowing orb drifting through deep space. Low friction, long momentum, one wave can carry it across the arena.
The Scroll — an ink droplet on aged parchment. Heavier, slower, every push hard-earned.
The Pond — a leaf floating on still water. It turns to face its drift and leaves a delicate wake. Nothing moves fast.
✦ 90 HANDCRAFTED LEVELS
Six chapters, fifteen levels each. Every chapter introduces a new physics element — moving barriers, rotating gates, currents that pull, absorbers that drink your momentum, fragile walls that shatter on impact, wave reflectors that send your ripples back — and the final chapter combines everything.
✦ THREE MODES
Story Mode — work through the campaign at your own pace. One undo per level if you misjudge a wave.
Daily Challenge — one puzzle, one shot, the same level for every player worldwide. Compete on the global star breakdown.
Endless Mode — procedurally generated arenas with rising difficulty. Pulses replenish over time. Run as long as your aim holds. Every generated level is verified solvable before you see it.
✦ DESIGNED TO BREATHE
No ads. No energy bars. No timers between attempts. No notifications begging you back.
Per-world ambient soundscapes — drone in the Void, paper in the Scroll, water in the Pond. Sound is a layer, not a requirement; plays beautifully on silent.
Optional sign-in to sync progress across devices, or just play as a guest. Your save lives on your device until you choose otherwise.
A puzzle game for moments when you want the room to be quiet.
Tap to ripple. Steer with waves. 90 minimalist physics puzzles in 3 worlds.