Feather Orbit - a lane runner set on a farm road where a hen keeps moving forward on its own along three dirt lanes. Two arrow buttons at the bottom of the screen shift the hen one lane to the left or to the right, and that single control decides everything that happens during a run. Feathers, eggs and corn appear in the lanes ahead and add points to the counter at the top of the screen, with eggs counting for the most and feathers for the least, while the distance covered adds points on its own. Crates, hay bales, barrels and birdhouses block single lanes and end the run on contact, so the free lane has to be taken before the row arrives. The pace of the road grows the longer a run lasts and the rows arrive closer together as the speed builds up, which shortens the time left for each decision. A pause button sits in the top corner and freezes the whole run, offering a return to the same attempt, a clean restart or a way back to the menu. When a run ends, a panel shows the points of that attempt, the top result reached so far and how many feathers and corn were picked up along the way. A separate screen keeps a list of achievements that open from real events such as the number of finished runs, the totals of feathers, corn and eggs gathered and the length of a single attempt. Settings hold a three step difficulty switch that changes the speed of the road and how often obstacles appear, toggles for vibration and for screen effects, a reset for the top result and a reset for all saved progress. The top result, the collected totals and every setting are saved between launches, and a short rules screen explains the controls and the way points are counted.
A hen switches lanes on arrow taps, dodging crates and collecting feathers.