Tidemark: Pair Match

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Everyone
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Everyone
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About this game

It sounds simple until you are four moves into a Hard 6x6 board, holding the location of sixteen face-down tiles in your head while the timer climbs. Tidemark is that tension, stripped to its core: turn tiles two at a time, find their twins, clear the grid.

You flip two tiles per turn. If the symbols match, they stay face-up. If they do not, both turn back over and you carry the memory of where each one sits. The round ends when every pair is found. Nothing else is happening on screen.

Before you start, you pick a theme and a board size. The five themes — Space, Animals, Nature, Fruits, and Food — change what you are recognizing, which changes the feel of the game more than you might expect. Celestial symbols read differently from illustrated fruit; the visual rhythm of each set is its own. The board comes in three shapes. Easy is a square 4x4. Medium widens to 4x6. Hard fills out to a full 6x6, thirty-six tiles in all. What grows between them is not really the count — eight pairs, then twelve, then eighteen — but the span of grid you have to keep in your head at once. By the Hard board, a tile you saw eight moves ago is on the far side of the screen, and pulling its location back from memory is what separates a tidy run from a sprawling one.

A timer and move counter run from your first flip. Both are visible throughout the round. When you finish, Tidemark checks your result against the best time and fewest moves saved for that combination of theme and board size. If you beat either record, it updates. Those numbers live on the device — no login, no server, no subscription — and a dedicated records screen lists every saved best in one place, with an option to wipe them if you want a clean slate. The main menu also surfaces your last completed round so you can see at a glance what you were working on and what you scored.

The records screen is where the game quietly accumulates. Over time it becomes a personal ledger: your sharpest run on the 4x4 Space board, your most efficient pass through the 6x6 Food grid. Because each theme and each size is tracked separately, there are fifteen combinations to chase if you want to, and none of them if you do not.

Tidemark runs without a network connection and carries no advertising. It does not ask you to create an account or identify yourself in any way.

The game does not tell you how to improve between rounds. It does not offer hints mid-round. The only feedback is the board itself — which tiles are still face-down, how many moves you have spent, and how much time has passed. Whether that pressure is pleasant or uncomfortable tends to depend on how the round is going.

If you have ever played a memory card game and wanted a version that keeps score without making a production of it, this is that.
Updated on
Jun 28, 2026

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Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
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Content rating
Everyone
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About the developer
JACKIE SCOTT CONSULTANT, LLC
haexgaube@gmail.com
2109 Willamette Way Decatur, GA 30032-6022 United States
+44 7752 991172