The Demon Lord's severed hand has chosen your wrist.
Long ago the Demon Lord's right hand was cut off and sealed. The castle's gatekeepers swallowed
its five fingers, and the palm that was left crawled outside the gate, waiting for a host.
Now it fights as if it were yours. Finger of Doom is a dark fantasy tap RPG where every tap
lands with impact and every roguelike choice matters.
■ A 30-floor climb to take the fingers back
Each gatekeeper you fell across forest, caverns, and abyss returns a finger — and you choose
which one wakes: the index that pierces weak points, the thumb that holds and crushes, the
reckless crit of the middle, the ring that answers parries, the pinky that keeps the rhythm.
Your finger changes how the whole run fights.
■ Combat built on a single tap
Tap to attack, parry the telegraphed strike, aim for weak points, or give up your attack to
hold-block. Juggling finger slots on independent cooldowns is the heart of every fight.
■ The hand remembers every death
When a host falls, the hand crawls off to find the next. Warrior, Rogue, and Mage fight
differently — and think differently at the inn. Grow the hand at the Soul Altar and start
the next run stronger.
■ Three endings, twenty memories
The Demon Lord on the throne has no right hand. Give it back, keep it, or swallow everything —
you choose the ending. Memory fragments recovered across runs fill in the rest of the story.
■ 36 relics, 24 gear pieces, a choice at every fork
Battle, elite, shop, inn, event, chest, or blacksmith — pick your path and build new
synergies every run, with one of five pets at your side.
■ Free, with no ads and no purchases
No ads, and no personal data collected. Play fully offline.
Runs last 5–20 minutes. Die, and you start over — but the hand already knows.
A severed demon hand picked your wrist. Tap, parry, and take its fingers back.