You start with nothing but yourself. One hero on an empty, forgotten field, and the remains of an old, shattered empire. The kingdom fell. Take it back one flag at a time!
THE LOOP
Build an army, kill the bad guys, program your units battle logic with Gambits, and push flag by flag into depths that never stop scaling. Every run ends one way: you spend what you earned and go again, stronger.
DEPLOY
Field a roster of 8 unit types (and counting), each with subclasses, skill pools of their own and Regalia gear you craft, collect and roll. Deploy your units as you grow your roster, with each individual growing stronger, eventually evolving into a class of your choice.
PUSH
Auto-battle across zones that scale as you advance, or engage hands on with your hero. Capture flags, slay bosses, and slay the Maw. Descend up to 10 named depths, each with its own twist on the rules. (10 more to come!)
PRESTIGE
Retreat is progress, and death is a lesson learned. Bank your loot, level the barracks, unlock 3 hero classes with 37 skills and no hard level cap, and stack 50+ relics and artifact synergies that change how the next run plays.
DEFEND
Participate in King of the Hill and other players will fight your army while you sleep. Climb the seasonal ladder, review every attack in the match log, and take your revenge!
MORE TO EXPLORE
- Gambits: program unit behavior with no coding required. Kite at 50 pixels, focus the backline, retreat at 25% HP.
- Three heroes, one command: Warlord, Ranger, and Mage, each with a full skill pool.
- Regalia crafting: roll it, enhance it, star it, equip it to gear out your units.
- The Tower: an endless procedural gauntlet to test your mettle.
- Fully localized in English, 日本語, 한국어, and 简体中文.
ALWAYS GROWING
Flag Conquest is under active development. New biomes, classes, enemies, events, relics, depths, PvP, challenges, new game modes and more endgame depth are on the road ahead. Jump in and help shape the game!
Incremental roguelite auto-battler. Deploy an army, program it, capture flags.