Spot the charged gear on the field. Tap it before it disappears to score points, build your combo, and reach the level target. Other objects are hazards; watch the symbols.
In LightningReflex, correct gear tokens are the targets to collect. Each successful tap adds to your total and increases your combo. Your score grows with every hit, based on your combo and current level. Check the counter for remaining hits.
Wrong symbols, cracked gears, and bolt tokens are dangerous. Tapping one triggers a lightning strike, costs one life, subtracts five points, and resets your combo. Missing a regular charged gear when its time runs out has the same penalty. Hazards disappear harmlessly if left alone.
Each LightningReflex level has a countdown and a required number of correct targets. Collect enough charged gears before time expires to advance. If the timer runs out, lightning strikes and the same level starts again if lives remain. Losing all your lives ends the run.
LightningReflex has 16 levels. As you advance, target requirements rise, objects appear more often, and their visible time gets shorter. Targets shrink, more objects can fill the field, and hazards become more likely. Later levels introduce moving charged gears.
Choose Easy, Normal, or Hard. Easy starts with five lives, extends object visibility, and slows their arrival. Normal uses standard settings. Hard starts with three lives, shortens visibility, and increases the pace. LightningReflex gives each difficulty a different challenge.
Track your score, best result, lives, level, combo, and target progress. Pause or resume, restart, and turn sound on or off. LightningReflex rewards quick decisions and careful target selection. Avoid hazards, maintain your streak, and clear all 16 levels.
LightningReflex - Tap charged gears, dodge hazards, and build up combos quickly!