
Zach Schultz
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I'd give it 3 and a half stars but that's not an option I guess. The game would be much MUCH better if it were more sight-readable. The visuals are actually great and the music is good as well. It can get pretty annoying after even a little bit when you can't even read half of what the levels throw at you. Like moving platforms and gears specifically. Reminds me of when gd 2.0 came out Im really not a huge fan of the gun mode either. It's awkward to when you have to do quick inputs over and over
263 people found this review helpful

zombieguy6
damn, the impossible game definitely fell off a big cliff. firstly, why is the game now all "mobile franchise mode"? everything is pay2win, even achievements, WHAT!? achievements are supposed to be rewarding when the player has enough skill to do certain levels, while this game LITERALLY HAS AUTO-PILOT MODE, i'm not even mad that you have to pay to get new levels (which the original also did) anymore, if the "blocks" currency isn't available for free in some way, i don't think this game's saved.
12 people found this review helpful

Isk Zamora
As a Geometry Dash sort of game it's fine but @ that point I would just play Geometry Dash. Some levels in this game feel as though they would be better suited for another song. One good example I can recall is it heavily emphasizing jumping when there's a kick only to swap mid way where you shouldn't do anything even though the audio track is on a massive beat drop. I get, it's a "haha I tricked you" but as a rhythm based game it kills the experience. It does that a lot btw. Go play GD customs.
17 people found this review helpful