Everbelow: Idle Dungeon RPG

Contains adsIn-app purchases
Content rating
Everyone
10+
Downloads
Content rating
Everyone
In-Game Purchases (Includes Random Items)
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About this game

Includes random-item purchases (loot boxes).

There is no bottom. There is only how far down you got.

Everbelow is a descent. A Knight and his party go down a mine that never ends, one node at a time. The deeper you go, the better the loot, and the harder the mine pushes back.

THE RUN

Every move costs energy. The map shows what kind of node lies ahead - a fight, gear, resources, something ominous - and a threat reading from Easy to Deadly. It never shows what exactly is inside, how much it pays, or whether an elite is waiting.

Push straight down for better loot, or take the tunnel sideways at a depth you already survive and grow strong enough for the next band. Lose a fight on fresh ground and nothing is taken: the energy comes back and your party stands where it set out from.

THE FIGHT

Fights play out on their own, in real time. Every skill fires the moment its cooldown ends, so a fight is won before it starts: by your gear, your skill trees and who stands in front.

The Knight has CRUSH, a heavy blow that stuns; CLEAVE, which strikes everything in reach; and WAR CRY, which turns every kill into healing for a few seconds. The Healer HEALs every hurt hero at once and raises a BARRIER against the blows to come. The Ranger fires RAPID FIRE, ARROW RAIN and SKEWER SHOT from the back.

Swarmers that come in packs. Brutes that shrug off hits. Spitters that poison. Gloomlings that wait in the shadows. Elites come armored, volatile, mechanical or empowered, and some elites and bosses are venomous too.

THE PARTY

The Knight starts alone. A Healer joins him at depth 3, and from level 18 a Ranger waits deeper in the mine, to be hired at camp. Every hero levels up, earns skill points for a skill tree of their own and wears their own gear. Choose who stands in front on the PARTY tab. AUTO EQUIP dresses the whole party in one press.

GEAR

Seven rarities from Common to Ancient. Affixes that change how you fight: crit, lifesteal, dodge, stun, multi-hit.

The CUBE melts what you do not need, combines spares into rarer pieces, crafts new ones and sets gems. A combine shows its odds before you press.

Nodes pay in chests, not loose drops: a crate from most nodes, a strongbox from gear nodes and elites, a vault from a boss or a hidden room. Hidden rooms sit behind sealed doors in the corridor walls; dynamite opens them.

BETWEEN RUNS

Cleared ground stays cleared. While you are away your energy refills and the ground you secured pays out dust.

Daily and weekly missions fill a season track of thirty tiers. A seven-day login calendar that does not reset when you miss a day. Sign in to back up your progress, climb the all-time leaderboard by depth and race the weekly ranking.

Four biomes stacked by depth: the abandoned mine, fungal caverns, toxic crystal caves, the frozen depths, and then around again.

Everbelow is built for the player who likes a decision more than a tap: which node, which route, who stands in front, when to stop going down and grow instead.

The mine does not end. Your energy does. Go and see how deep you can get.
Idle dungeon RPG: lead a Knight, Healer and Ranger down a bottomless mine.
Updated on
Oct 26, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • This app may share these data types with third parties
    Location, Personal info and 4 others
  • This app may collect these data types
    Location, Personal info and 4 others
  • Data is encrypted in transit
  • You can request that data be deleted
Content rating
Everyone
In-Game Purchases (Includes Random Items)
Learn more

App support

About the developer
TAYGUN OLGAÇ
support@fourboundgames.com
Ahmet Yesevi Mah. Bosna Bulvarı Güneşler Konut 54 / 7 34930 Sultanbeyli/İstanbul Türkiye