Polyaudios is a new take on rhythm games, where less emphasis is put on the music. Strange, hmm? Consider a rhythm game that forces you to learn the specific latencies of differently-colored and differently-sized notes to be able to get by, with strange gimmicks to throw you off and give you a real challenge over 80+ levels. The polys (notes) move down towards a black line at an exponential pace, where you must click once a poly and the line touch. Polyaudios is built to teach you to get better as you play and toughen up your rectangle-clicking skills.
Consider how cool you'd look at school hitting little multicolored squares to the non-rhythm of this silly minimalistic game! Maybe give it a go?
Timing-based non-rhythm game