A panda sits on the tip of a bamboo stalk.
Pull back from it and let go. It arcs forward as far as the pull was long. Land on the tip of the next stalk and it climbs there, the forest slides on, and another stalk appears out of the mist.
Standing still is not resting. The stalk under you sways wider the longer you wait, and eventually it drops you. That is the only pressure in the game, and it is always the stalk you are on.
There are no levels and no ending. Only the next stalk.
ONE GESTURE
Pull back, let go. That is the whole of it. Landscape, one thumb, one hand.
NOT IN IT
No screen shake, no particles, no combo text, no confetti. No countdown except the one you cause by standing still. No second currency, no energy bar, no daily streak.
ONE BANNER, ON THE HOME SCREEN
None while you are playing. The frame budget during a run belongs to the game.
THE REST
Three difficulties. They change the forest and nothing else.
Your runs are kept on this device.
Reduce Motion is honoured: the sway damps, the wind drops, nothing animates in.
Plays offline.
Somewhere far out there, she is waiting.
Pull back. Let go. Again. A calm one-thumb game in a bamboo forest.