Gem Blast is a glittering brick-breaker set deep in a crystal cavern. A crystal paddle sits at the bottom of the screen and you drag one finger to slide it left and right, bouncing a glowing orb up into a wall of gems. Mine every gem in the wall to clear the level. Ten levels, each a bigger, harder gem vein than the last.
ONE FINGER, THAT'S IT
Touch anywhere, drag, release. The paddle follows your finger; tap to launch the orb. No virtual stick, no buttons, no fuss. You can clear a level one-handed on a crowded bus.
A WALL OF GEMS
Every level is a layout of gem blocks -- emerald, sapphire, ruby and amethyst. Soft gems shatter on a single hit; golden topaz and clear diamond take two or three, cracking and changing colour before they finally break. Bank shots, edge bounces, lucky ricochets -- it is all in your hands.
CONTROL THE BOUNCE
Hit the orb with the edge of the paddle to fire it sideways, or the centre to send it straight up. Master the angle to reach the trickiest gems tucked in the corners and clear the vein faster.
SPARE ORBS
You start each level with a few spare orbs, shown at the top. Let the orb slip past the paddle and you lose one. Run out and the level ends -- one tap restarts it instantly.
TEN MINES
Mine 01 is a gentle three-row vein. Mine 10 is a diamond fortress with barely a gap. Block layout, orb speed and paddle width are hand-tuned for every level, so each one feels fresh. Clear a mine to unlock the next; the cavern map remembers your gems and best scores.
THE GEM LOG
A dedicated stats screen tracks your haul: total plays, gems mined, orb bounces, mines cleared, and a best-score bar for every level. Beat your own records -- the log keeps them all.
HOW TO PLAY, BUILT IN
A clean six-step illustrated guide sits one tap from the title screen. Hand the phone to anyone and they will be mining gems in ten seconds.
SHORT LEVELS, BRIGHT FUN
A level takes a minute or two. Pause any time; resume, restart, or quit to the map from the same panel. Made for the gap between two stops.
PRIVACY
Gem Blast keeps everything on your device. No sign-in, no cloud, no analytics, no ad SDK. Progress lives in local storage only; uninstall the app and it is gone. The release build requests no network permission at all.
WHO IT IS FOR
- arcade fans who love the classic brick-breaker / block-buster feel
- players who enjoy sparkly, relaxing crystal worlds
- commuters with one free thumb and a couple of free minutes
- kids and parents -- the built-in guide is the whole tutorial
- anyone tired of games stuffed with ads and energy timers