Slide gems until every color sits together in one group. That is the whole goal.
The catch is the number on each gem: it is how many moves that gem has left, and it belongs to the gem, not to the square. Move a gem and it carries its number with it. Every slide costs both gems involved. When a gem runs out, it stops where it is — and everything around it has to work with that.
So this is not a game about speed or luck. It is a game about deciding which gems you are willing to spend.
WHAT IS IN IT
• 30 hand-made levels, from 2x2 to 6x6
• Five painted islands to travel through, each with its own place and its own color
• A record kept for every level: how many moves you had left when you solved it
• One rewarded video if you get stuck, entirely optional
WHAT IS NOT IN IT
• No timer. Think for as long as you like.
• No lives, no energy, no waiting to play again.
• No purchases of any kind.
Every level has a solution that uses every single move on the board, with nothing left over. They were built that way, and every one of them has been checked by replaying a full solution through the game itself — so a level you are stuck on is always a level you can still win.
Plays in landscape, works offline, and asks nothing of you but attention.
Sliding color puzzle: each gem has limited moves. 30 levels, no timer, offline.