"Core Gameplay
Resource Acquisition
Defeating enemies in battle drops Gold.
Unit System
Swordsman: Melee unit, high hit points, capable of blocking enemy advances.
Archer: Ranged unit, low hit points, high damage, should be placed behind Swordsmen.
Upgrading units changes their appearance and enhances their attributes.
Combat Style
You do not directly control unit movement or attacks but influence the battle by placing units, upgrading them, and using skills.
Units fight automatically.
Enemies move along fixed paths with the goal of breaking through the defense line."