Master the elements. Chain your crits. Beat your best wave.
Rune Clash is a fast elemental card battler built for quick sessions.
HOW TO PLAY
Every card and every enemy belongs to one of four elements in a beats-cycle: Ember beats Verdant, Verdant beats Frost, Frost beats Storm, and Storm beats Ember. Match your card's element to your enemy's weakness for a CRITICAL hit — chain crits together and your combo multiplier climbs, turning a good turn into a great one.
FEATURES
• Elemental strategy that's easy to learn, hard to master — the whole game is one legible skill test: read the weakness, play the right card
• A rising combo multiplier that rewards precision and punishes guessing
• Roguelike deck growth — draft one new card after every victory and watch your deck evolve run to run
• An escalating gauntlet of enemies, with a tougher boss encounter every 5th wave
• Quick, punchy turn-based combat with no filler — energy, hand, attack, defend, done
• A "best wave" to chase every single run
Rune Clash is built for players who love roguelike deckbuilders and elemental RPGs but want a session that fits in a pocket of time.
Fast elemental card duels. Chain crits, grow your deck, beat your best wave.