ou don't aim in Draw Golf. You build the shot.
The ball always fires to the right at the same speed. Everything else is up to
you: drag anywhere to draw a bouncing wall, watch the dotted line preview the
whole trajectory, and keep redrawing until the path ends in the hole.
Then you hit START and find out whether you were right.
TWENTY HAND-BUILT LEVELS, TWO WORLDS
• The Greens (1-10) — bumpers, water, minefields, moving bars, crosswind,
sand, wormholes and spinning windmills.
• Deep Space (11-20) — the map grows bigger than your screen. Pinch to look
around, then let the camera chase the ball. Gravity wells bend your shot,
black holes swallow it, asteroids orbit, and laser gates blink on and off.
THE CUP
From level two onward the hole sits inside a cup: solid on the top and both
sides, open only at the bottom. Since the ball launches horizontally, a single
straight wall can never drop it in from below. Every hole is a two-stage
problem — get down there, then come back up.
BUILT FOR THINKING, NOT REFLEXES
• Full trajectory preview, including moving obstacles
• Undo any wall, reset the level, no timers on the drawing phase
• Fewer walls and fewer bounces mean a higher score
• Optional gold stars for players who want the elegant solution
• Stuck twice? A skip button appears. Nobody gets walled in.
NO NONSENSE
No ads. No in-app purchases. No account required. No internet needed to play.
Your progress lives on your device. Sign in with Google Play Games only if you
want your total score on the leaderboard.
Every level was verified solvable by an automated solver before it shipped —
if a hole looks impossible, it isn't.
Draw walls, bank the ball, sink the cup. 20 handcrafted physics puzzles.