三國真龍傳-原創劇情!吞食天地類型RPG遊戲

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Content rating
Everyone
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About this game

If you also like "Swallow", "Pocket", Domestic Three Swords and other RPG games, you will definitely like this game.
This game is a stand-alone RPG game. I hope that in this game, I can regain the emotion I felt when I played the game back then.

The game starts from the beginning with Liu Bei in Lousang Village, and every plot in the middle is adapted from an epic or unofficial history, making players feel fresh and reasonable at the same time.
Every scene the player passes through, every piece of equipment and every skill worn by the player has been carefully crafted. At the same time, this game pays great attention to details and the experience of playing.

In this game I made, some settings are inspired by the classic Three Kingdoms game, some skill names will be used, and there are also various memories that are familiar to players born in the 1980s. Players who can recognize it will definitely resonate with it.

about this world
I hope that the world I build is natural and vivid; so that players can experience the reality of the world first-hand when playing, thereby increasing the sense of immersion.
For example, when I was playing a game, I would think that if I were a player, when I see this house, I would want to go in. If there is an NPC after entering, how will he react? Invite me to dinner or drive me away?
If I break into the enemy's camp, if there is a treasure chest in front of me and I pick it up, the enemies will definitely not turn a blind eye but attack it in groups.
There are also countless small details. For example, in the village where he was born, the villagers are very familiar with it. The protagonist does not need to spend copper coins to enter the inn to rest.
When the character walks through the snow, he will leave footprints. After the NPC is treated, he will not lie on the bed next time he sees him;
When the player leaves the novice village and wants to travel far, the villagers he knows will come to give gifts, etc.

In short, the player's joy comes from "expectations being met": will this happen if I do this? If I do this, it will really happen! Will this one drop orange equipment? It really does! @

This game is also produced with this concept in mind.

About surprise and freshness
First of all, every time a player comes to a city, the layout of all cities is different. All buildings in the city can be entered, and the internal structures are different. Each building is carefully arranged.
When you encounter small animals such as pigs, dogs, cows, chickens, sheep and horses, you can interact with them. Even chickens and dogs can trigger a small plot and reward.
You can see Zhang Fei's paintings at his home, and you can fish out the props that fell at the bottom of the well when you interact with the well; you can see the prescriptions compiled by his family for him at the home of a frail NPC, and you can find the medicine that sneaked in at the widow's home. Bullshit (just kidding).
All in all, the whole world is waiting for players to explore, and surprises can be found in different items and characters!

About rewards
In addition to regular rewards, I think emotional rewards are also very important. For example: when the player and Liu Bei defeat Cheng Yuanzhi and Deng Mao and return to Youzhou, Youzhou Governor Liu Yan will reward them in the hall. Traditional games may Just mention it in one stroke,
This game hopes to enhance the performance after various stages of victory, and will specially add plots to this period, such as the highlight moment of going on stage to receive an award, and plots similar to the crowds of people welcoming you after returning to the city.
Allow players to truly feel the various emotional rewards after victory.

Game plot
In the Three Kingdoms, the player starts in a small village and experiences all the major events in the Three Kingdoms period from Liu Guan and Zhang Taoyuan to Zhuge Liang's death in Wuzhangyuan.
During this process, I will pay special attention to the characterization of the character, and will use my own understanding of the character's life to add some stories to bring the character to life in front of the players.
At the same time, various famous scenes will be emphasized. For example, a special plot will be added to the sworn friendship in the Taoyuan. After the end, the plot of a banquet for guests at Zhang Fei's residence will be arranged based on the characters' personalities.
Another example is when I met Guan Yu, Guan Yu had a plot story. After this story, Liu Guan and Zhang Cai became sworn brothers.
When Liu Bei took office in Anxi County, something happened in Anxi County, which caused Liu Bei and others to resign.

system introduction
Skills: Divided into three types: martial arts, spells, and exclusive skills
Martial skills: Each character can learn different types of martial arts (sword, bow, fan, and sword) based on the weapons they can use. There is a certain probability of releasing martial arts when launching a normal attack;
*Note that if you are equipped with a sword, you will not be able to activate the bow's martial arts double arrow!
When you are proficient in using a type of weapon, you will automatically understand the martial arts of that weapon.
The protagonist can use all types of weapons. After mastering the martial arts of several weapons, he can also learn powerful martial arts that are common to all weapons!

Spells: The game has five types of spells: gold, wood, water, fire, and earth, which follow a mutually restrained relationship.
Spell types include group, single, control, etc. Launching restrained attribute spells based on the enemy's attributes can turn the tide of the battle.
Spells can be obtained by defeating BOSS, exploring treasure hunts, quests, etc.
Characters can only learn spells with their own corresponding attributes.
After spells are used regularly, they can be upgraded to become more powerful spells!

Exclusive skills: Each character has his or her own unique skills, which can be released when the anger reaches the release conditions for the fatal kill during the battle.
Each object has its own unique passive and active skills!
You can also learn new exclusive skills according to the plot. For example, after the Battle of Red Cliff, Zhou Yu can learn to burn Red Cliff! Zhang Fei learned Dangyang Duanhe after going through the Changbanpo plot, and Zilong learned seven in and seven out!


Equipment system:
Weapons: divided into swords, long weapons, bows, fans, heavy weapons, and battles. Different weapons have different functions.
Swords can be paired with shields, and special generals such as Liu Bei can dual-wield swords;
Long weapons can be paired with shields and can be used to counterattack enemies;
The bow has the highest attack power and cannot be countered, but it will reduce the hit rate;
The fan can be paired with a shield, and its magic attack power is relatively high, making it suitable for spell-type characters;
Heavy weapons cannot be paired with shields. They have broadswords, high attack power, and high critical hits. Guan Yu is the representative of this type of violent output.
There is also battle, naturally the magic attack power is the highest.

Off-hand: There is a shield, and you can also obtain magic weapons through special methods!
Helmet, body, legs: In addition to increasing defense, corresponding mana, life, and agility are also increased;
Accessories: Unique accessories can increase passive skills after wearing them!
Book: Click to change the effect of the martial arts, such as evolving the bow-type martial arts two-shot arrow into a three-shot arrow, the sword-type iron-cutting technique to evolve into a zanpaku, the long-armed Sakura's swirling cherry blossoms to evolve into a swirling cherry-shaking sky, etc.
Soul Box: After defeating the enemy, his soul will be dropped. After equipping it, you can use its exclusive skills. For example, after defeating Yuan Shao, you will obtain Yuan Shao's soul. After equipping it, you can use the exclusive skill: Command the Heroes.
Mounts: A major feature of the Three Kingdoms is mounts. Of course, mounts have strong attribute bonuses.
In addition, mounts can also evolve: for example, sweat-blooded horse-curly sweat-blood horse-sweat-blooded horse-sweat-burning prairie; iron horse-heavy armored iron horse-Xiliang iron horse-destroying flying horse; white-maned horse-white swan-white dragon colt- Chasing the Wind White Dragon

In addition, all generals can be captured. As for the capture method, it is the way of catching elves in "Pocket"!

More fun and interesting things are waiting for you to discover.

The game is currently being updated. I am developing it independently. Please forgive me if you have any questions...
I hope to work with players to create the most fun Three Kingdoms game in my heart!
Updated on
Dec 26, 2025
Available on
Android, Windows

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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No data collected
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What’s new

4.01更新内容
1.战斗界面不显示武技按钮
2.修复4.0马匹不进化问题
3.修复土系法术伤害个别为0的BUG
4.修复血量上限不满的BUG
5.无幻城增加排行榜(建议使用道具 易名名帖 修改自己昵称)
无幻城奖励和层数挂钩,越高层约容易掉专属武器
6.吕布疾风技能修改为破军:造成伤害有20%概率忽视目标防御
7.神器游龙弓效果修改:
原:装备武器后普通攻击改为3箭每箭威力70%
现在:普通攻击后有30%概率释放武技:曲射:对单体目标造成3次伤害,每箭威力70%
8.褚燕技能燕回修改:原来闪避一次攻击力提高10%持续2回合。
现:闪避后,立刻发动一次【攻击】(可触发武技)
9.太史慈怒气技能弓鸣戟舞伤害从100%威力上调至300%
10.新增神将郭嘉、许褚(招募获得)
11.董白的技能魅魔删除,给到貂蝉。董白新增技能尽情蹂躏:每次受到伤害,自身造成的所有伤害+5%,可叠加并刷新回合,持续2回合。
12.主线剧情
13.神器武器属性下调所有提高200%的效果改为150%,兑换价格从198券下调到148券。(已买的玩家进入游戏后会获得每把武器50券补偿)

App support

About the developer
LI WEIKUN
sunkey_ls@163.com
昌里东路395弄 39号102室 浦东新区, 上海市 China 200125

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