Graphite Peak is a low-fidelity tactical resource routing simulation styled in the polygonal retro aesthetic of early game consoles. The software features a custom integer-based physics engine that models grain flow through multi-tiered step-by-step physical canal grids. Users operate low-poly slider valves and discrete directional relays to distribute weighted streams, calculated with strict coordinate math, stepped velocities, and customizable drag coefficient parameters.
The application incorporates a global cathode-ray tube (CRT) visual shader overlay providing scanline grids and monochromatic noise, constrained to a locked 30-frame-per-second transition rate. An advanced system buffer dashboard allows direct modification of active irrigation variables, including flow rates and friction scales, which integrate in real-time with the core simulation grid. Performance is tracked locally on the device, archiving harvest statistics, stage index metrics, and system achievement ranks on persistent memory files.
Graphite Peak is a low-fidelity tactical resource routing simulation