There is no flap in this lab. Every tap swaps the pull between the floor and the ceiling, so the orb falls up, then falls down again. Drop through lime hoops on the floor, rise through magenta hoops hung from the ceiling and keep the chain alive.
How to play
1. Tap to flip gravity between the floor and the ceiling.
2. Fall down through the floor rings and fall up through the ceiling ones.
3. Pass through the middle without touching anything for a swish, and string swishes together into a chain.
4. Read the arrows on striped magnet zones, which pull the orb towards one plate, and flip sooner or later to suit.
5. Let one slip past you and the run is over.
The Experiments board lists 24 trials across three wings, from A-01 to C-08, with goals for hoops, swishes, chains and isotopes. Polarity covers the basics of the flip. Magnetics adds field zones that pull at the eye. Oscillation hangs the targets on swinging oscillators and runs the chamber faster, ending with the Oscillation diploma. Freefall is the endless side, with two chambers: the Clean Room has no fields and no swing, while the Field Lab fills the run with magnet zones. Power cells come one per hoop and one per isotope, with eight extra for a passed experiment, and the Supply room turns them into eight specimen orbs, from the Plasma Core to the Pocket Void, and four trail emitters. Readings records your results and 12 awards, such as Chain Reaction and Flip Master for 2,000 flips.
Gravity Hoops plays fully offline, with no login, no adverts.
The chamber is humming and the first hoop hangs from the ceiling. Flip.
Tap to flip gravity and score