The game combines medieval fantasy with values of nature conservation, using narrative and RPG gameplay mechanics to teach the importance of balance between humans and nature.
Virelia was a world where magic and life coexisted in balance, maintained by the Guardians of Light of Sanctuary for millennia.
But something different has awakened in this peaceful world. An uncontrollable force that devours all life in its path was unleashed after the reopening of the Abyss of Avh'ren, sealed by the first Guardians of Light.
You, a Nephilim, after the sudden appearance of a dark rock from the Abyss of Avh'ren, find all living beings around you being consumed. Shocked by the situation, you begin to hear whispers in the shadows, revealing not only secrets of the world but also memories that are not yours.
The Primordial Evils, known since ancient times, are unknown. Their true origins are unknown. Ancient scrolls found in the dungeons of Kraidun tell the story of a powerful Arcanum who sought to master the forces of nature that governed the world. The Arcanum of the Sanctuary warned him of the consequences of seeking such power, for the energy of nature, when used selfishly, inevitably corrupts. Yet, ignoring their warnings, he continued his forbidden experiments until he was banished from the Sanctuary long ago and sealed in the Abyss of Avh'ren.
From here, the Nephilim begins his adventure, following the whispers, seeking to restore balance to his once prosperous world, now on the brink of ruin.