The game combines medieval fantasy with nature preservation values, using narrative and RPG gameplay mechanics to teach the importance of balance between human beings and nature.
Virelia was a world where magic and life coexisted in balance, where the Sanctuary's Guardians of Light had maintained it for millennia.
But something different has awakened in this peaceful world. An uncontrollable force that devours all life it encounters, it was released after the reopening of the Abyss of Avh'ren, sealed by the first Guardians of Light.
You, a Nephilim, who after the sudden appearance of an obscure rock coming from the Abyss of Avh'ren, find all living beings around you being consumed. Amazed by the situation, he begins to hear whispers in the shadows, which not only reveal secrets of the world, but also memories that are not his.
The Primordial Evils, known since ancient times, it is not known exactly what the true origin of the evils is. Ancient parchments found in the dungeons of Kraidun tell the story of a powerful Arcanum, who aspired to dominate the forces of nature that governed the world. The Sanctuary warned him of the consequences of seeking such power, for the energy of nature, when used selfishly, inevitably corrupts. Still, ignoring the warnings, he continued his forbidden experiments, until he was banished from Sanctuary long ago and sealed in the Abyss of Avh'ren.