You are an AI in a robot body, alone in ruins the forest has taken back. When the path runs out, you hit REBOOT — and the body you leave behind becomes part of the level.
That is where this puzzle platformer starts.
Your old body does not disappear. It is a step up to the high ledge. It is a shield against the spikes. It is the counterweight that holds a door open. Every attempt that "fails" leaves a piece on the board, and the level you could not clear gets built out of your own attempts.
You don't die. You reboot.
• One touch — the bot runs on its own; tap to jump. That is the whole control scheme.
• One screen per level — the whole puzzle is always visible, and so is every body you left in it.
• 50 hand-built levels — from the first step up to sliding doors, pressure plates, rising platforms, and heavy gates that only open with two bodies holding them down.
• Stars for elegance — clearing a level is one thing; clearing it with the fewest bodies is another.
• RECALL — take a body back when you put it in the wrong place.
Night-time pixel art: moonlight through the canopy, old machinery under the vines. Quiet, wistful, never grim.
A puzzle game about failing forward. Play with your phone in landscape.
Power down your body. What it leaves behind is your next step.