Every house hides its troops. Break the wall to find them.
Rubble Rivals is a turn-based artillery duel fought against a house made of real, destructible pixels. Drag back to aim, release to fire, and watch the shell chew a hole through timber, stone, steel and alloy. Nothing is scripted — every crater is carved out of the wall where your shell actually landed.
DIG, THEN KILL
Penetration eats walls. Damage kills troops. They are two different numbers, and that is the whole game. The shell that punches the first hole barely scratches the troop behind it, because solid wall soaks up the blast. Fire into the hole you just made and the second shell detonates with nothing left to stop it. Shooting the same spot twice is the correct play.
BRING THE HOUSE DOWN
Wall sections that lose their path back to the foundation fall away and are gone for good. Cut the right column and the floor above it collapses, taking whatever was standing on it. Drop the enemy house to zero integrity, or kill every troop inside it, and the match is yours.
FIVE AGES OF ESCALATION
Win to earn trophies and climb the era ladder. Spend coins to grow your grid from 2x2 to 4x4, harden your walls from wood to alloy, evolve your troops, and bolt wheels onto your foundation so the whole house can reposition mid-match. Your opponent scales with you, so the arms race never stops.
COMPETE
A global leaderboard ranks every commander by trophies. The first six wins each day pay extra.
Matches run one to three minutes. Portrait, one hand, no timer pressure beyond the shot clock.
Shell the walls, find the troops hiding inside, and siege through five ages.