Pinblades

Contains ads
Content rating
Everyone
1+
Downloads
Content rating
Everyone
Learn more
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this game

Concrete cures in three days. After that, nothing else grows there.
You're not the kid on skates. You're the one holding the floodgates open—the two steel flippers that seal each lot. Sálvio runs inside. Keeping him in the game is your job.

HOW TO PLAY
The launch is aimed, not random: an arrow sweeps a 120° arc over the stationary ball, and your touch chooses the angle. After that, it's flipper. Bounce off the tires, knock down the cones, slide on the rails, climb the ramps, and return through the half-pipe.

EACH ROOM ASKS FOR SOMETHING
One room wants the cones on the floor. The next wants the track painted. Another wants you to skate on every rail it has. The end door only opens when the request is fulfilled—and then the kid skates out alone, straight to the next room.
THE ROUTE IS WHAT PAYS
Nothing is paid on the spot. Each hit goes into a pot and increases the multiplier, and a 2.5-second window starts running. Stop, and the window closes and the pot is drawn all at once. Six tires in the same window are worth six times more than six separate tires: whoever chooses the route wins, not whoever hits randomly.
READ IN ONE SECOND
Comic book style, not 3D showcase: ink outline on each piece, halftone screen in the shadow and white morning sun on the concrete. The court is seen from above in its entirety, without a camera chasing the ball — what moves on the screen is the boy, and you read the whole table at once.
WHAT'S INSIDE
- Linked rooms, each with its own victory condition
- Aimed launch — the angle is your choice, not a draw
- Multiplicative combo: the pot rises, the window runs, the score is drawn all at once
- Rails to slide on, ramps to jump on, half pipes to climb and cones to knock down
- Three lives per room. Losing all three resets the room, never your achievement.
- Stage selector: return to any room you've already cleared.
- Portrait, one hand, one touch.
- Track and effects with separate control, and an adjustable frame rate ceiling.
Hold the floodgates, keep the ball alive, and scratch the concrete of the block.
Updated on
Sep 2, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • This app may share these data types with third parties
    Location, App info and performance, and Device or other IDs
  • This app may collect these data types
    Location, Personal info and 4 others
  • Data is encrypted in transit
  • You can request that data be deleted

What’s new

Bug fixes and platform compliance updates.