Night falls on the museum, and Loop the raccoon is after the treasure.
Each attempt lasts a few seconds. When time runs out — or you hit rewind — everything resets, and your last run comes back as a past self, repeating every move.
• Give past selves jobs: hold plates, lure guards, deliver key cards, carry the fake.
• Pull off one perfect heist with up to three past selves.
• If a past self is spotted, the heist fails. Block each other and a paradox erases them.
• 7 halls, 63 heists: natural history museum, starlight gallery, clock-tower vault, moonlight observatory, royal treasury — and the new chrono laboratory and sculpture garden.
• Stop-clocks that freeze time, hourglass doors that open for three seconds, statues you push to block a guard's view, and picture frames that lead across the room.
• Owl-bots, turning cameras, lasers, card readers, one-way turnstiles, and clockwork hounds that follow your scent.
• Three stars per heist: escape, par crew size, every acorn.
• Spend acorns on hats, scarves and masks.
• Free to play. Ads appear now and then between heists and when you ask for a hint or acorns — never mid-loop. Every heist can be cleared without ads.
Rewind time, team up with your past selves, and solve 63 stealth puzzles.