Mole Rush

Contains ads
Content rating
Everyone
0+
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Content rating
Everyone
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About this game

**Mole Rush — Fast Whacks, Clean Pressure**

Mole Rush is a lightweight arcade whack-a-mole game built for short, replayable sessions. The core loop is simple: tap appearing moles fast, grab bonus stars, avoid bombs, and keep your combo alive as the round becomes more intense over time.

**Gameplay**
- A 3×3 board is used as the main play field
- Moles give score when tapped
- Stars grant bonus score and help push combos higher
- Bombs punish mistakes and break momentum
- The round runs on a timer, with pressure increasing as time passes

**Difficulty Curve**
- Early phase stays readable and forgiving
- Mid phase speeds up target refresh and shortens reaction windows
- Late phase becomes tighter, faster, and more demanding
- The game now uses a staged time-based difficulty curve instead of a flat spawn rhythm

**Assist Systems**
- Auto Hit: automatically strikes the current active target once
- Freeze Time: adds extra seconds to the round
- Spotlight Hint: highlights the hottest target position
- Rewarded ads can refill helper counts when they run out

**Player Feedback**
- Larger hammer strike animation with impact hold and retreat
- Strong tap feedback including slam, shake, and burst effects
- Targets pop in and collapse out with arcade-style motion
- Haptic feedback follows the vibration setting

**Pages & Navigation**
- HomeActivity
- GameActivity
- HistoryActivity
- SettingsActivity
- HowToPlayActivity
- StatisticsActivity
- Secondary pages return to home, and the home page uses double-back to exit

**UX Notes**
- Pure multi-Activity navigation, no bottom tab structure
- Custom title bar on secondary pages
- Edge-to-edge adaptation for status bar and bottom system area
- Fixed, non-scrolling home layout
- How To Play page now focuses on explanation only, without a bottom Play Now button

**Ad Integration**
- TradPlus SDK integrated through an independent module
- Rewarded ads: helper refill and boosted restart moments
- Interstitial ads: pause exit and result-to-home transitions
- Ad readiness is surfaced in a user-friendly way without blocking the loop

**Technical Notes**
- Kotlin
- XML Layout
- ViewBinding
- MVVM-style state management
- Multi-Activity architecture
- SharedPreferences persistence for settings, history, and stats
- Java 17
- minSdk 26 / targetSdk 36 / compileSdk 36
- Release signing configured with local keystore and minify disabled
Updated on
Jul 12, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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No data collected
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Data is encrypted in transit
Data can’t be deleted
Content rating
Everyone
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App support

About the developer
SMH GLOBAL SERVICES (PVT.) LIMITED
ahmadlxmn5678@gmail.com
Plot 51-C Jami Commercial Street 11 Mezzanine 01, DHA Phase 7 Karachi, 74400 Pakistan
+92 323 9636939

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