🎯 ONE SHOT. ONE TOWER. NO SECOND CHANCES.
A tower stands across the field, and you get one shot to bring it down.
Read it, choose your ball, pull back the slingshot, and let physics do the rest.
Every collapse is real. Nothing is scripted. Blocks fall because their supports were removed —
exactly as they would in the real world.
⚪ TEN BALLS, TEN DIFFERENT ANSWERS
🌑 Steel — no tricks. The honest benchmark for every shot.
💥 Bomb — detonates on contact and clears everything around it.
🔩 Drill — punches a narrow tunnel straight through the wall.
❄️ Ice — freezes nearby blocks so they shatter like glass.
🧲 Magnet — drags iron and steel right out of the wall.
🔴 Laser — pierces a clean line all the way through.
⚫ Multi — splits into three and rakes across an entire floor.
👻 Ghost — slips past the front row, strikes the back row only.
🌋 Quake — buries into the base and lifts the whole platform.
🔨 Wrecker — enormously heavy. It does not bounce. It ploughs.
🧱 TWELVE MATERIALS THAT BEHAVE DIFFERENTLY
Wood, Stone, Iron, Glass, Ice, Rubber, Plastic, Paper, Brick, Concrete, Sponge and live Bombs.
Every ball has a matchup against every material, and the gap is enormous.
Send a laser at glass and it slides off. Send a magnet at iron and the wall comes apart.
Weight is real too. Concrete and iron crush what is beneath them, paper and sponge hold up almost
nothing, ice is slippery, rubber will not break, and a bomb block starts a chain reaction.
Learning that grid is the game. Once you know it, you stop guessing and start planning.
🏛️ ENDLESS TOWERS, RAISED BY AN ARCHITECT
Levels are never hand-placed and never repeat. A procedural architecture engine builds every tower
from real construction grammar: posts carry the load, lintels bridge the posts,
and every floor narrows as it rises.
Six styles — Temple, Arcade, Fort, Pagoda, Spire and Hall — combine with varying bay widths,
floor counts, infill patterns and roof shapes. Millions of structures, all built to stand.
So a tower is never a random pile. Find the post carrying the most weight and take it out.
🔎 READ THE HIT BEFORE YOU TAKE IT
Every block within reach is judged one by one: passed over, shivering but holding,
shoved aside, or broken outright.
Then the tower answers the only question that matters: with those supports gone,
can what remains carry the weight above? If it can, it trembles and settles.
If not, it goes — starting where you hit and spreading upward.
You will always be able to explain why a tower fell.
💣 SPECIAL BLOCKS HIDDEN IN THE WALL
🧨 TNT crates blow a crater through everything nearby.
🌀 Springs fling their neighbours away instead of breaking.
❄️ Freezers turn the surrounding blocks brittle.
⚙️ Anvils crash straight down through whatever lies beneath.
They never sit on the centre of mass, so aiming at the middle is never the answer.
📱 SHAKE YOUR PHONE FOR THE LAST CHANCE
The dust settles. You are a few blocks short. Now shake.
The ground begins to quake. Blocks on the bottom drag with it, the floors above lag behind,
and anything balanced on an edge lets go. Shake harder and the tremor grows —
but a well-built tower still stands.
No hidden dice. No invisible assists. The tower decides, and you can see exactly why.
🔍 SCOPE IN FROM 10 TO 52 METRES
Towers start close and end up far away. A built-in scope magnifies the impact point,
so you can pick one post out of a wall at fifty metres.
⭐ EVERYTHING ELSE
🏆 Global rankings — see which percentile your score lands in.
🎯 Daily missions and long-run achievements.
🌤️ Living weather and a full day-and-night cycle.
🌍 Support for multiple languages.
📴 Plays completely offline.
🎮 HOW TO PLAY
1. Find the post holding everything up.
2. Choose the ball whose matchup beats that material.
3. Drag back to set angle and power, then release.
4. Fall short? Shake the phone before the window closes.
Easy to start. The tower will teach you the rest.
One shot. One tower. Aim, fire, and bring the whole thing crashing down.