She runs. She never stops. The gap is coming — and only you can close it. 🌉
A girl in a yellow raincoat walks a broken world. She will not slow down, she
will not jump on command, she will not wait. All she has is you, a drawer of
wooden planks, and about one second to decide.
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🎯 ONE TAP. THE RIGHT ONE.
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Four planks sit at the bottom of your screen. Flat. Ramp up. Ramp down. Spiked.
Tap one and it flies out and lands across the gap. Tap the wrong one and it
clatters into the pit — with her right behind it.
This is not a game about tapping fast. It is a game about tapping RIGHT. A flat
plank on a downhill gap does not bridge it, it drops her. You have to read the
angle of the far ledge and answer it. Every plank has its own cooldown, so the
piece you spend now is the piece you will not have at the next gap.
Wide gaps need two planks. Sometimes three. And the ground never stops moving
toward you.
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🌏 30 WORLDS THAT ACTUALLY LOOK DIFFERENT
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Dawn forest. Bamboo grove. Waterfall gorge. Autumn woods. Thunderstorm.
Glacier. Desert crossing. Volcano.
Then the world changes shape entirely: 🏙️ downtown glass towers, 🌃 a neon
street at midnight, a villa district with rooftop water tanks, a shanty row of
tin roofs climbing a hill, a working harbor, 🌊 open sea with nothing but buoys,
a factory belt under yellow smog, rooftops at dawn, ☁️ a sea of clouds, and
🌌 an aurora over polar night.
Not just recolored skies — different skylines, different things standing beside
the path.
Every two levels the world turns over. Sixty levels to see them all. And the
order is reshuffled every time you open the app, so today's run is never
yesterday's run.
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✨ 16 ITEMS — AND HALF OF THEM HURT
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Ten will help you: 🧲 magnet, 💰 gold rush, ⏳ slow time, ⚡ dash, 🪽 wings,
🛡️ shield, auto-build, recharge, coin burst, and giant mode that lets you simply
step over the gaps.
Six will not: haste, slippery ground, heavy hands, fog, toll, quake.
You can see which is which before you touch it. Good ones are round. Bad ones
are spiked. You cannot dodge them — but you can brace for them.
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👹 SOMETHING LIVES IN THE GAPS
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Ten creatures wait below the broken ground. Spiders. Snakes. Slimes. Bats.
A ghost with hollow eyes. They rise while you are deciding.
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🌧️ WEATHER YOU CAN FEEL
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Rain makes the planks slick and her steps quicken. Wind at her back pushes her
faster; wind in her face gives you a breath. Snow, sand, embers, fog — each one
changes how much time you get.
Six pieces of gear answer the weather: ☂️ umbrella, 🥾 boots, 🏮 lantern,
🪢 rope, 🧤 gloves, 🧱 sandbag. Buy them with the H Coins you earn, equip them
before a run, and they fire by themselves the moment they are needed.
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📋 ALSO INSIDE
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❤️ Three hearts. Fall three times and the run is over.
🎁 Daily missions that pay real coins.
🗣️ 10 languages.
🎨 Every sprite and every sound generated inside the game — no downloads,
small install.
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The ground is broken. She is already walking.
Build the path. 🌉
She never stops running. Tap the right plank before the gap arrives.